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October 20, 2010
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:iconjsagedurain:
When the circus ran out of volunteers...

7,000 Triangles (including all props). Diffuse/Normal/Spec 1024x1024

ZBrush
3ds Max
Photoshop
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:iconrobslijkhuis:
~RobSlijkhuis Dec 16, 2011  Professional Digital Artist
Great work; Good show! :D
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:iconfellauk:
!FellaUK Jan 9, 2011   Interface Designer
Awsome!
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:iconteenagephoenix:
~teenagephoenix Dec 9, 2010  Student Digital Artist
Wow I love this! So inspiring :) Just started out in Maya/max
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:iconjon-acuna:
~jon-acuna Dec 2, 2010  Student Digital Artist
Hahaha, love the concept!
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:iconwolf-in-a-dress:
~wolf-in-a-dress Nov 21, 2010  Hobbyist Digital Artist
Wow, Your 3D model looks really realistic, like it actually is a 3D object if you know what I mean...
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:iconthierryclan14:
~thierryclan14 Nov 18, 2010  Professional Digital Artist
i really like the humour :D
ALso great modeling does help too
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:iconbr-dimbo:
Dude, you did a great texturing job in there, I mean, the modeling is awesome but the texturing is realy something.
By the way, I'd like to ask, why you use two 3D softwares (3DS Max and ZBrush) instead of just one?

\,,/
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:iconjsagedurain:
~jsagedurain Nov 12, 2010  Professional Digital Artist
I use 3ds Max to model the base mesh which I then take into ZBrush to sculpt fine details. I then take the details from the high poly (zbrush sculpt) mesh and retopologize the geometry in 3ds Max to create a low poly mesh of the high poly. From there, I unwrap the new low poly mesh, then bake the normal map details from the high poly to the low poly. It's a pretty standard game art pipeline. :)
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:iconelisaayala:
~ElisaAyala Nov 4, 2010  Professional General Artist
ohhhhhh :D :D :D
amazing!
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:iconscorchr:
Mood: Humor ~Scorchr Nov 4, 2010  Student Digital Artist
HAHA good stuff
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